Since the JavaScript runs on the browser, the browser's JavaScript engine must be able to read and interpret it, so there's no way to prevent that. No, while it's impossible to recover the exact original source code, someone with the time, knowledge and patience can reverse-engineer it. You can show your work to the client knowing that they won't have the source code until the invoice has been paid. Protection of work that hasn't been paid for yet.Making it faster to load and harder to understand Removal of comments and whitespace that aren't needed.This is specially important on 100% client side projects, such as HTML5 games Prevent anyone from simply copy/pasting your work.There are numerous reasons why it's a good idea to protect your code, such as: I will work on it.FAQ Why would I want to obfuscate my JavaScript code? I think Judges Guild used the subscale of this in the 1 hex = 55 feet for the village/castle/caves book right?Īnyway it wouldn’t be hard do make the big hex maps for the two lower scales. Maybe the quarter mile scale is good for areas like the caves of chaos and the keep on the borderlands, big areas. My closest personal analogy I have now is that each quarter-mile hex represents the distance of a NYC avenue block that I can walk.īut even then, wouldn’t most medieval towns, villages, and castles only take two of these hexes. But thinking of hexes as 1320 feet kinda slips through my mental space. In my mind I can conceptualize hexes of on a map representing half a day’s walk, and I can conceptualize a square on a grid being an area 5’ or 10’ square in a dungeon. You also point out some the reasons why I never really dug hexes on the quarter-mile scale and why I didn’t make it with the other three on the first pass. The plan is to print B&W line-art maps in a gazetteer and then provide color digital copies or something of that nature. The color maps really are just for looking up close or for on the computer. In terms of readability, with all the crazy digital tools available, it is interesting to tweak the texture of the numbers on the map so it is not too intrusive but still functional for locating hexes. I have to say it is my war-gaming fandom that comes through in my hex-maps. I think you showed me a diagonal hex grid reference on a map you brought in and my eyes crossed because I had never seen one before. Note that the icons and pattern fills of my maps are slightly different from hex to hex iconography of Hexographer so YMMV. I think it will just take some talking to the ACKS & Hexographer poobahs. I am not personally opposed to making some icons and items for use in hexographer, although I am unfamiliar with the software.
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